

"Our writing team has been working hard at threading your relationship with Quill through this larger story, and ensuring that we can actually create a broader range of emotions, in terms of what you're feeling, in terms of what you believe Quill is feeling across the game. The story is going to advance, and as you advance with that story, you're going to continue to strengthen your connection with her." "Getting to probably the most important part, which is your bond and your relationship with Quill. Not only are we getting a more emotionally involved story connecting the player character and Quill, but Stiksma also tells me Moss 2 will take you longer to beat than its predecessor. Polyarc knows we want more Quill, and it sounds like Moss 2 delivers. I tell that to Stiksma as if he doesn't know it already, and he agrees emphatically. If you've played the first Moss, you'll know it isn't controversial to say the tiny house-mouse-that-could is the star of the show. "The team is really excited about it because it's another type of texture, or physical interaction, which is one of the big important pillars for us when creating a VR game." You can see an example of this in the reveal trailer, where at one point the player interacts with a stretch of vines and turns it into a grassy stone bridge for Quill to use to traverse a gap. Another new feature coming to Moss 2 is the player character's progression, which will open up new ways to manipulate environments and help Quill through levels.
